Alpha 2... or 1a haha


Alpha 2 (1a?) 

I haven't added more enemies yet but instead went back to the drawing board a bit. I decided to make the attacking turns async. A lot of that was just from looking at other typing games and trying to see what the base mechanic of a typing game was. From what I could see there was a lot of emphasis on skillfully typing something during a timer or resource countdown. 

So I went back to the attack phase and looked at how I was implementing the typing.

It didn't feel to me like I was fully leaning into the typing mechanic. So I thought about a few different ideas. The first being that I could just add more spells and see if that made it more fun. However usually when you're adding content to make the game more fun I've found that you're often missing something with one of your main mechanics. So you should either drop it or completely overhaul that system. 

I settled on making the attack turn async. I think that will add more tension, and possibly strategy. I think part of the reason it wasn't working before was that it was too slow. So hopefully this speeds things up a bit and gives a few more decision points instead of one decision then waiting to see if the other enemies will fall into your trap. 

Furthermore allowing turning during the attack phase generally solves the problem of facing the wrong way when you chose wrong in the movement phase. It also opens up some more interesting combat with potentially being able to attack/defend against 2 enemies.

Just to add I'm expecting more bugs, so if you run into any let me know. That's the cost of running multiple coroutines at once during the attack phase. It opens you up to a bunch of timing issues.  :)

Oh, also I added some more UI.

There's now a minimap. Thanks for the suggestion! and a bit of re-org to the UI. I still need to add a few more things like a spell book and current controls info panel.

Files

Alpha2 Play in browser
Jul 27, 2019

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